Dawn Patrol Golf Scoring App

Expanding mobile golf scoring to serve recreational players and non-traditional formats

My Role

UI Designer

Team

1 UI Designers

1 Developer

1 Product Manager

Timeline

Summer 2025

Tools

Figma

Overview

Scorecards, leaderboards, and game format tracking, all built around the group experience.

Most golf scoring apps are designed around individual performance โ€“ handicap tracking, personal stats, and solo improvement. Dawn Patrol took a different approach, prioritizing the group round as the core experience.

I was brought on as a freelance UI designer to translate the client's product vision into a complete visual design, working from defined requirements through multiple rounds of feedback to a final, handoff-ready deliverable.

Impact

6

Game Formats Supported

Allowing groups to track complex scoring rules without manual calculations.

3

Rounds of Client Feedback

Iterated and refined the design until it met the client's full vision.

30+

Screens

Designed

Covering everything from live scoring to leaderboards and game summaries.

3

Core User

Flows

Guiding players through round setup, live scoring, and end-of-round results.

Research | Competitive Analysis

Analyzed 6 golf apps to identify

market gaps and design opportunities.

Most apps prioritize individual performance: handicap tracking, personal stats, and improvement tools.

Interfaces tend to be feature-heavy, with cluttered home screens competing for attention.

Group play and casual scoring are rarely the focus, and if supported at all, they are secondary features.

None were designed with the recreational, social round as the core experience.

Final Thoughts

Proud to have delivered professional, handoff-ready work on a real product with a real client.

Hopeful that Dawn Patrol will find its way to launch someday

Grateful to have designed for a domain I knew nothing about, and a better designer for it.

Prototyping | Early Screens

The early designs explored multiple approaches to onboarding, navigation, and scoring interfaces across 37 screens. 

Navigation

Early screens revealed redundancies in where certain features lived and included sections that added complexity without adding value. These were reorganized and cut in later iterations.

Visual Design

The initial designs used a heavier color palette that felt too harsh for the casual tone of the app. These early screens reflect that exploration before the final direction was established.

Prototyping | Final Screens

Through client feedback and iteration, the final design was refined to 31 screens with a clearer structure and a more cohesive visual direction.

Navigation

The final navigation structure consolidated features into clearer flows, reducing friction across the three core user journeys: round setup, live scoring, and end of round results.

Visual Design

After several rounds of feedback, the palette shifted to the soft blue and green tones seen throughout the final screens, better reflecting the recreational, social nature of the app.

Jakael Meadows

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